And this is where you end up being dependent on your opponents to get what you need. How do you get cubes? Get the right kind of cubes. You don't take turns, you make deals that have almost no limits in form or complexity, and you have to honor your deals. Then you discover Sidereal Confluence: A game about negotiation and something or other in some sector. Games that are all the same as they always were: Worker placement, dice combat, push your luck designs, area control, set collection, tile placement.
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